What mudlibs are available for &dgd;?
There are currently 6 publicly available (mud)libs for &dgd;:
The kernel lib is the minimal lib written by Dworkin himself that is included with &dgd;.
It provides a foundation which gives developers a working environment around which a fully
featured mudlib can be developed.>>
Noah Gibbs' Phantasmal mudlib>>>
written by Erlend Simonsen:
I want people to use it for whatever suits them best. I made it mostly
as a learning experience, as I was fascinated by how &lpc; muds work. If
it can help anyone get started coding, set up a test mud, or start
fiddling around, I'm happy. All I ask, is that if anyone finds bugs,
they report them to me, or even better send me fixes.>>>>
The current release of Melville is
0.9.1> which was
written for &dgd; 1.2. The mudlib is designed to provide all the facilities necessary for a group of
developers to connect to an environment in which communication and security features exist and begin
designing and writing game specific features (which have been left out to allow for such customization).
This mudlib was written by Stephen Schmidt (a.k.a Mobydick).>>
LPMOO> is quite a different mudlib in
that it completely masks &lpc; from users and developers and instead simulates the LambdaMOO driver
complete with its MOO language. It was originally written for &dgd; 1.0.9 by Robert Leslie.
A patch> is available to
update the lib for &dgd; 1.1.>>
The venerable 2.4.5 mudlib> was
originally written for the 2.4.5 &lpc; driver. Unfortunately its &lpc; is quite dated both in design and
implementation. It appears to be the only choice available, however, for people who wish to open a
playable mud straight away.>>
Another item that is of interest in this topic is the
written by Frank Schmidt. This package provides an auto object and associated support which is highly
compatible with most of the efuns commonly compiled into the MudOS driver.
This package can be used to aid in the porting of an existing MudOS mudlib or as a base for new mudlib